![]() The longer you play though, the lack of depth starts to show and things get repetitive. Hitting counter when prompted will send your character flying across the screen, like two strong magnets colliding, enabling you to keep combos going even when an opponent seems out of reach. It operates like the now well proven Arkham series combat with simple inputs that result in flashy combos. Running, dodging, throwing fists of fury and firing off secondary weapons actually feels pretty good once you get the counter timing down. First thing I noticed was how responsive the game feels overall. What matters, especially in a hack and slash, is the gameplay and this is an area where RWBY: Grimm Eclipse actually shows some promise in its opening moments but eventually stagnates. ![]() ![]() “The longer you play though, the lack of depth starts to show and things get repetitive.”
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